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Chips & Weapons Official

Custom Chips in Mega Man: Dual Override — Official Overview

How Custom Chips replace Mega Man 11’s Double Gear in Dual Override, how Bolts buy them, and which demo presets reporters described at Gamescom 2026.

10/23/2026 Pre-release Verified Sources 5 min read

FAQ

What are Custom Chips in Mega Man: Dual Override?
Capcom’s site states both heroes can equip Custom Chips for new capabilities. The September 2026 PlayStation Blog feature cites 50+ chips with active abilities or passive effects, replacing Mega Man 11’s Double Gear per developer interviews.
How do you obtain chips?
Interviews with Capcom staff in CGMagazine and Nintendo Everything describe collecting Bolts in stages and spending them at a shop to purchase chips.
Do chips work like a difficulty setting?
Director Shinya Ikuta told CGMagazine chips are meant to shine in particular stages rather than act as a simple difficulty mode. Capcom has not published numeric balance or slot limits.
What chip presets appeared in the demo?
Game Rant’s Gamescom 2026 preview names Built for Survival, Built for Fire Power, and No Chip Support with distinct effects. PlayStation Blog’s earlier build instead described picking one chip before a stage—both are demo reporting, not final UI specs.
Will retail use the three demo presets?
A Japanese-language Xbox Gamescom stream summary (subtitle capture) quotes Capcom saying the three presets were for the demo and retail players will assemble their own chips. No equivalent English press release was verified for this article.

Custom Chips are Capcom’s new build layer for Mega Man: Dual Override. Both Mega Man and Proto Man can equip them. The system replaces Mega Man 11’s Double Gear, per interviews with series producer Shingo Izumi and director Shinya Ikuta in CGMagazine (2026-09-04). Chips pair with the separate Override burst meter documented on Override system. Proto Man’s shield kit is covered on special weapons and shield actions.

What are Custom Chips?

Capcom’s official game site states both protagonists can install Custom Chips to enhance their capabilities.

Topic Detail Source
Count 50+ chips PlayStation Blog — Proto Man feature (2026-09-16)
Types Each chip grants an active ability or a passive effect Same PS Blog post
TGS Spotlight split 50+ chips divided into player-triggered powers and always-on effects Capcom Spotlight | TGS 2026 subtitles
Examples in press trailers Rapid fire, a protective shield bubble, and hovering mobility Capcom USA Gamescom news (2026-08-25); Games Press trailer
MM11 relation Double Gear is not used; chips take its design role CGMagazine interview

Mega Man fires a charged buster blast at a blue column in a high-tech lab stage.

Holographic chip selection menu with colored slots and a wireframe hand in Mega Man Dual Override.

Wireframe arm selects a yellow chip from a holographic grid in Mega Man Dual Override.

If you are new to the series, see whether you need to play Mega Man 11 first.

How do you get chips?

Capcom interviews describe Bolts (screws) collected inside stages, then spent at a shop to buy chips:

Capcom has not published chip prices, shop UI layout, or whether Bolts share a budget with other upgrades.

Do chips change the difficulty?

Shinya Ikuta told CGMagazine that chips are positioned to be especially effective in certain stages rather than serving as a blunt difficulty setting. Capcom is still weighing standalone difficulty options elsewhere (Nintendo Everything notes difficulty tiers remain under consideration).

Exact tuning numbers are not announced.

What did the demo show about chip loadouts?

Hands-on

Trade-show builds do not match retail UI. Reporters saw preset packages and, in an earlier build, a single-chip pick.

Built for Survival

Reported effect Source
Activating the Custom Chip creates a barrier that blocks incoming shots Greysun Morales, Game Rant preview (2026-08-31)
Loadout includes an extra E-Tank Same Game Rant article
On PlayStation hardware, R1 triggered the shield in this preset Michael Harradence, PlayStation Universe (2026-08-26)

Built for Fire Power

Game Rant’s spelling (Built for Fire Power) describes auto-charging the Mega Buster plus a Double Charge shot when firing.

No Chip Support

Game Rant lists this preset as no extra chip support, with the option to call Rush Coil. Phil Hornshaw’s PlayStation Blog hands-on (2026-08-26) similarly lists a Rush spring as one of the chips on offer.

Demo-only presets vs single-chip pick

Claim Outlet Date
Player chose one Custom Chip before the stage (shield, auto-charge, or Rush spring) Phil Hornshaw, PlayStation Blog 2026-08-26 Gamescom build
Demo offered three chip sets with the names above Greysun Morales, Game Rant 2026-08-31

These statements conflict. This wiki treats both as hands-on descriptions of different demo builds, not retail rules. For the final game, Capcom describes player-built loadouts (PlayStation Blog: “tailor-made builds”), and a Japanese-language Xbox Gamescom extended demo stream (YouTube capture with subtitles) summarizes staff saying the three presets were demo-only. No English-language Capcom statement with the same sentence was verified here—only the subtitled stream.

More booth context: demo and events. Input bindings for chip buttons in the PS demo sit on controls and difficulty.

What is still not announced?

Topic Status
Chip slot count / how many equipped at once Not announced
Whether chips share resources with Override Not announced
Full chip list and names beyond trailer examples Not announced
Shop prices and Bolt drop rates Not announced
Retail pre-stage loadout UI Not announced

Sources

Last verified 2026-10-23. This is an unofficial fan site; Mega Man is a trademark of CAPCOM CO., LTD.

Images: screenshots from official promotional material by CAPCOM, used for editorial/informational purposes.

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